Verification-first help desk
Puzzle Help with Spoiler Control
When a room keeps one rule hidden, useful help should arrive in measured steps. This hub shows what to record, what each spoiler level may reveal, and why the current video leads still need frame or transcript checks.
§The three-step help ladder#
Each step should answer the next smallest question and carry an explicit spoiler label.
1 · Nudge
Spoiler-freeA directional question or observation that keeps the solve in your hands.
2 · Mechanic hint
Light spoilerThe rule or interaction to notice, without giving the move order.
3 · Verified solution
PlannedA checked sequence with the exact puzzle context and a clear spoiler warning.
§What each help level contains#
| Level | Include | Leave out |
|---|---|---|
| Nudge | A direction to inspect, a comparison to make, or a question about the current state | The mechanic name if learning it would reveal the answer |
| Mechanic hint | The observed rule and the condition that makes it relevant | The exact order of inputs or the final position |
| Verified solution | Puzzle identity, starting state, sequence, result, and reproduction check | A title-only claim, copied route, or unexplained video timestamp |
§Report a stuck puzzle clearly#
A good question gives the helper enough context to answer one step ahead of you, without forcing you to reveal the whole board.
| Field | Example of useful detail |
|---|---|
| Exact label | Copy the room or level label as displayed |
| Context | World, hero, objective, and whether the board is before or after a change |
| Last confirmed state | What is open, blocked, lit, occupied, or unchanged |
| Attempt | The one-variable test you tried and its visible result |
| Requested level | Nudge, mechanic hint, or verified solution |
§Why the current video queue stays internal#
The three supplied YouTube candidates are useful discovery leads: one metadata record names a 105-level demo playthrough, one names 23 Mirror Isles levels, and one names 20 gems in The Promise West. Metadata establishes what a creator called a video; it does not establish a reproducible solution.
The first inspection pass could confirm public titles, channels, upload dates, durations, and caption track declarations. YouTube returned HTTP 429 when the caption tracks were requested, so there are no published timecoded claims from these videos in this build. A later pass needs visible frames or a retrievable transcript before any route moves into the solution index.
§Current verification queue#
These are editorial workstreams, not published solutions.
| Workstream | Public status |
|---|---|
| Demo puzzle records | Planned; needs reproducible playthrough notes |
| Mirror and map questions | Demand signal only; no solution published |
| Full-game walkthrough | Internal hold until the release is playable |
| World-collision solutions | Planned; needs spoiler map and direct checks |
§Open the original map and solution player#
The original interactive Demo Phase 2 map appears first, followed by its solution player on one guide page.
§If you need to ask#
- Include the puzzle label or a description that identifies the room without revealing its answer.
- Say whether you want a nudge, a mechanic hint, or a full solution.
- List what you already tried so the reply can stay one step ahead of your current understanding.
- Treat community workarounds as leads to check, not as official game rules.
§What earns a solution page#
A public solution needs a stable puzzle reference, a reproducible sequence, a spoiler label, and a source or playthrough record that another editor can inspect. Until those pieces exist, the page remains planned or internal hold.
§FAQ#
Why is there no full demo walkthrough yet?
The preview is prioritizing traceable facts and a useful help structure. Individual solutions will be published after they are checked rather than copied from unverified coverage.
Can I skip straight to solutions?
When a checked solution exists, it will be clearly labeled. Until then, the ladder stops at the planning stage so the site does not fabricate answers.
Why does a video title not count as a solution source?
A title can identify a candidate topic, while a solution needs a puzzle context, readable sequence, and a reproducible check. The supplied videos have metadata records, but caption retrieval was throttled and no timecoded route is published from them.
§Related pages#
Home
Order of the Sinking Star Guide
A source-tracked pre-release guide to the official facts, demo notes, puzzle systems, heroes, worlds, and launch platforms for Order of the Sinking Star.
Hub
Start Here: Demo Access and First Checks
A practical starting point for the Order of the Sinking Star demo, with access checks, a puzzle-log template, progress troubleshooting, and a spoiler-safe first-session routine.
GuideArticle
Mechanics: A Practical Puzzle-Reading Method
A source-tracked method for reading Order of the Sinking Star boards, testing one variable at a time, and recording world-collision mechanics without inventing solutions.
Database
Worlds: Four Realms to Track
A spoiler-aware four-world workbook for recording entrances, local rules, return points, and later collisions without filling open fields with invented routes.
GuideArticle
Demo Settings and Performance Checks
A source-tracked checklist for the Order of the Sinking Star demo beta branch, including Very Performance, frame controls, audio sliders, language switching, and compatibility limits.
Database
Interactive Puzzle Map and Solution Player
Explore the original Joric Demo Phase 2 interactive map and then play through its recorded puzzle solutions on one Order of the Sinking Star guide page.